Deadlands Classic: The Weird West
A Confederate deserter moving from place to place in order to avoid capture.
Shootin’ (Pistol): 4d10
Sleight of Hand: 1d10
Speed Load: 2d10
Area Knowledge (Kentucky): 2d6
Area Knowledge (Kansas): 1d6
Medicine (General): 3d6
Fightin’ (Brawlin’): 2d6
Horse Ridin’: 1d6
Quick Draw (Pistol): 4d6
Survival (Mountain): 1d10
Edges: Tough as Nails; Levelheaded; Belongings; Sense o’ Direction; “The Voice”
Hindrances: Vengeful; Wanted; Pacifist
Worst Nightmare: Being discovered as a deserter and consequently being pursued, the escape from which resulting in his demise.